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Understanding the simultaneously very diverse and intricately fine-grained set of possible human actions is a critical open problem in computer vision. Manually labeling training videos is feasible for some action classes but doesnt scale to the full long-tailed distribution of actions. A promising way to address this is to leverage noisy data from web queries to learn new actions, using semi-supervised...
We address the problem of temporal action localization in videos. We pose action localization as a structured prediction over arbitrary-length temporal windows, where each window is scored as the sum of frame-wise classification scores. Additionally, our model classifies the start, middle, and end of each action as separate components, allowing our system to explicitly model each actions temporal...
Event detection in unconstrained videos is conceived as a content-based video retrieval with two modalities: textual and visual. Given a text describing a novel event, the goal is to rank related videos accordingly. This task is zero-exemplar, no video examples are given to the novel event. Related works train a bank of concept detectors on external data sources. These detectors predict confidence...
We propose an end-to-end learning framework for segmenting generic objects in videos. Our method learns to combine appearance and motion information to produce pixel level segmentation masks for all prominent objects in videos. We formulate this task as a structured prediction problem and design a two-stream fully convolutional neural network which fuses together motion and appearance in a unified...
Given two action sequences, we are interested in spotting/co-segmenting all pairs of sub-sequences that represent the same action. We propose a totally unsupervised solution to this problem. No a-priori model of the actions is assumed to be available. The number of common sub-sequences may be unknown. The sub-sequences can be located anywhere in the original sequences, may differ in duration and the...
Temporal action localization is an important yet challenging problem. Given a long, untrimmed video consisting of multiple action instances and complex background contents, we need not only to recognize their action categories, but also to localize the start time and end time of each instance. Many state-of-the-art systems use segment-level classifiers to select and rank proposal segments of pre-determined...
The notion of a Fast Moving Object (FMO), i.e. an object that moves over a distance exceeding its size within the exposure time, is introduced. FMOs may, and typically do, rotate with high angular speed. FMOs are very common in sports videos, but are not rare elsewhere. In a single frame, such objects are often barely visible and appear as semitransparent streaks. A method for the detection and tracking...
We consider scenarios in which we wish to perform joint scene understanding, object tracking, activity recognition, and other tasks in scenarios in which multiple people are wearing body-worn cameras while a third-person static camera also captures the scene. To do this, we need to establish person-level correspondences across first-and third-person videos, which is challenging because the camera...
In this work, we introduce the challenging problem of joint multi-person pose estimation and tracking of an unknown number of persons in unconstrained videos. Existing methods for multi-person pose estimation in images cannot be applied directly to this problem, since it also requires to solve the problem of person association over time in addition to the pose estimation for each person. We therefore...
This work is about recognizing human activities occurring in videos at distinct semantic levels, including individual actions, interactions, and group activities. The recognition is realized using a two-level hierarchy of Long Short-Term Memory (LSTM) networks, forming a feed-forward deep architecture, which can be trained end-to-end. In comparison with existing architectures of LSTMs, we make two...
Behavior analysis provides a crucial non-invasive and easily accessible diagnostic tool for biomedical research. A detailed analysis of posture changes during skilled motor tasks can reveal distinct functional deficits and their restoration during recovery. Our specific scenario is based on a neuroscientific study of rodents recovering from a large sensorimotor cortex stroke and skilled forelimb grasping...
Light fields become a popular representation of three-dimensional scenes, and there is interest in their processing, resampling, and compression. As those operations often result in loss of quality, there is a need to quantify it. In this work, we collect a new dataset of dense reference and distorted light fields as well as the corresponding quality scores which are scaled in perceptual units. The...
In recent years, there has been a renewed interest in jointly modeling perception and action. At the core of this investigation is the idea of modeling affordances. However, when it comes to predicting affordances, even the state of the art approaches still do not use any ConvNets. Why is that? Unlike semantic or 3D tasks, there still does not exist any large-scale dataset for affordances. In this...
Visible watermarking is a widely-used technique for marking and protecting copyrights of many millions of images on the web, yet it suffers from an inherent security flaw—watermarks are typically added in a consistent manner to many images. We show that this consistency allows to automatically estimate the watermark and recover the original images with high accuracy. Specifically, we present...
We present an unsupervised representation learning approach that compactly encodes the motion dependencies in videos. Given a pair of images from a video clip, our framework learns to predict the long-term 3D motions. To reduce the complexity of the learning framework, we propose to describe the motion as a sequence of atomic 3D flows computed with RGB-D modality. We use a Recurrent Neural Network...
Although the recent success of convolutional neural network (CNN) advances state-of-the-art saliency prediction in static images, few work has addressed the problem of predicting attention in videos. On the other hand, we find that the attention of different subjects consistently focuses on a single face in each frame of videos involving multiple faces. Therefore, we propose in this paper a novel...
This paper tackles the problem of efficient and effective object instance search in videos. To effectively capture the relevance between a query and video frames and precisely localize the particular object, we leverage the object proposals to improve the quality of object instance search in videos. However, hundreds of object proposals obtained from each frame could result in unaffordable memory...
We propose a novel algorithm for weakly supervised semantic segmentation based on image-level class labels only. In weakly supervised setting, it is commonly observed that trained model overly focuses on discriminative parts rather than the entire object area. Our goal is to overcome this limitation with no additional human intervention by retrieving videos relevant to target class labels from web...
Deep learning for human action recognition in videos is making significant progress, but is slowed down by its dependency on expensive manual labeling of large video collections. In this work, we investigate the generation of synthetic training data for action recognition, as it has recently shown promising results for a variety of other computer vision tasks. We propose an interpretable parametric...
This paper presents a method to predict the future movements (location and gaze direction) of basketball players as a whole from their first person videos. The predicted behaviors reflect an individual physical space that affords to take the next actions while conforming to social behaviors by engaging to joint attention. Our key innovation is to use the 3D reconstruction of multiple first person...
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