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Computational Intelligence in Games comprises many challenges such as the procedural level generation, evolving adversary difficulty and the learning of autonomous playing agents. This last challenge has the objective of creating an autonomous playing agent capable of winning against an opponent on an specific game. Whereas a human being can learn a general winning strategy (i.e., avoid the obstacles...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.