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Smart technologies promise to increase the quality of living and life - especially for elderly and impaired people. Following the “Smart City” paradigm, new challenges arise to increase the attractiveness of a residential district. This paper analyses driving and inhibiting factors in Smart Districts by a case study focusing the ageing society. It turns out that Natural User Interfaces can be seen...
Educational games mostly target children, often neglecting adults. To find out if adults are interested in educational games, we created and displayed one in an exhibition and used it to collect and study the audience's feedback and reactions toward such games. At the end of the experiment we found out that adult's interest in educational games changes depending on their age, and that they the will...
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