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Patients with walking difficulties need support devices such as a walker or a cane. However, the support devices sometimes restrict their activities of daily living (ADL). In order to improve the patients' ADL, it is desired that they use the support device that does not restrict their activities as much as possible. The patients need gait training to reduce the dependence on the support device and...
A mobile platform-based rehabilitation robotic system with a lower-extremity exoskeleton was developed for people with disabilities to allow them to perform therapeutic exercises and to support daily living activities. The system consists of a weight support module, a locomotion module, and an exoskeleton module for lower extremities. We collected the needs and feedback of users and clinical experts...
When human exercises multi-degrees of freedom (DOF) motion, they just pay attention to only part of the body motion and can control the whole body motion. By consciously adjusting low-DOF movements, it is possible to induce multi-DOF motion, which is referred as a “knack” in the sport. Acquiring knacks can drastically improve multi-DOF motor skills by low-DOF information presentation, and it is also...
A system for humanoid robot arm movement concerns about generating a human-like point-to-point (p2p) trajectory. For more than a decade, numerous systems have been devised and many of them were based on complex dynamical systems. In this paper, we introduce a simpler system, integrating support vector machine (SVM) learning model, which can achieve same p2p objective. In our experiment, we compare...
This paper describes improvements for training game of physical posture adaptive for people with developmental disorders, which is developed and already reported by the authors. The Game is a game for exercise user's body posture control. Though it is said that ASD people generally have resistance against new, inexperienced items, all of the ASD subjects are interested in the games without refusal...
Aim to improve upper limb rehabilitation effect, we design and develop an Image-projective Desktop Arm Trainer (IDAT). Compared with conventional therapy, IDAT provides a more effective and interesting training method. IDAT's goal is to maintain and improve patients' upper limb function by training their eye-hand coordination. We select step-on interface (SOI) as the input system which makes trainees...
The disabled people suffer from spinal cord injuries (SCI) or post stroke hemiplegia are easily exposed to secondary problems due to limited mobility. We have developed the wheelchair integrated lower limb exercise/rehabilitation system which is to have an easy access to automated physical training programs. The system consists of three main modules: 1) an electric wheelchair, 2) a lifter which raises...
Performing general human behavior by experts' navigation is expected to be realized as wearable and ubiquitous technologies and computing develop further. For example, the user of the behavior navigation system will be able to conduct first aid treatment as an expert would. We proposed and developed the Wearable Behavior Navigation System (WBNS) using Augmented Reality (AR) technology. By using the...
Learning metacognitive listening strategies and specializing in the implementation of such strategies enable not only a more efficient use of time but also easier and more sustained listening. This research examines first-year university students' awareness level of metacognitive listening comprehension strategies (MLCS) on learning English as a Foreign Language (EFL). We used Vandergrift et al.'s...
Recently, rehabilitation robots attract much attention both from engineering and medical fields due to their accurate and repetitive training capabilities. Their automated training protocol reduces the loads on clinical staff and helps effective rehabilitation by monitoring the patient's status in a quantitative manner from various sensor measurements. In the control of such robotic systems, back-drivable...
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