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In this paper, we describe an architecture that brings the Dual Reality paradigm into intelligent environments also referred to as smart spaces. This architecture aims at enhancing the development of already existing and of new (or future) assistance systems for these smart spaces including the possibility for pre-testing without installing them in the real environment. All information, either really...
In this paper we present the vision of the Go Green project on a smart home that is capable of decreasing energy consumption while at the same time increasing user comfort. To identify the main challenges we introduce a general model for intelligent homes that describes the current state, the target state and the transition. A key point in the project's vision is the concept of personas and entities...
An increasing number of private households are becoming producers of renewable energy. From an economic perspective it is beneficial to utilize this energy both locally and promptly. This does require the ability to be able to deal with local excess production at short notice using, for example, an electronic trading platform. The objective of "PeerEnergyCloud" is to research and develop...
This paper presents the conceptual and architectural design of a multilayered framework aiming to provide a two handed gesture based visual interactive 3D object oriented environment for software development. We argue that this is a viable, intuitive and attractive approach for software development facilitating natural human computer interaction, thus supporting tasks related to software development...
Over the last years, the automotive research community was mainly focused onto the popular field of research known as autonomous driving. Essentially, most of the work is dealing with the challenge to sense the environment in a proper way in order to autonomously control a car without any intervention by a human. Thus, in the future passengers will operate the on-board computers for entertainment...
Technology has been adopted to mitigate adverse effects associated with aging. Ambient Assisted Living solutions provide user assistance and support which is potentially both efficient and effective. This paper describes initial evaluation results for a Multi-Agent system prototype that provides assistance and support during the day and night through an interface that is adapted according to a person's...
The intelligent home environment is a well-established example of the Ambient Intelligence application domain. A variety of sensors and actuators can be used to have the home environment adapt towards changing circumstances and user preferences. However, the complexity of how these intelligent home automation systems operate is often beyond the comprehension of non-technical users, and adding new...
This paper presents a system that provides the users information about cultural, training and leisure activities that they could probably be interested in. These activities shown on the screen of a mobile device will take place in the user's environment. We intend to make information more accessible to the users so that they can take advantage of the cultural opportunities that are developed in their...
We present Ma$$iv, an intelligent mobile grocery assistant that provides support for the customer during the entire shopping process. To guide the design of Ma$$iv, we conducted a user study that explored customer preferences regarding features in a mobile grocery aid. We first describe the study and its results, after which we introduce the design principles and design of Ma$$iv. We also describe...
Learning has evolved significantly, creating several challenges for the traditional educational system. This paradigm shift in education is imminent and has since gathered a great deal of interest in recent years, as an attempt to bridge the technological gap in the educational sector. Under EBTIC's international iCampus (intelligent campus) initiative [1], this paper examines mobile cloud-education...
In this paper we motivate and illustrate the use of bigraphs as a formal framework and methodology for the description, design and analysis of intelligent environment systems. Through a series of examples, we provide an overview of bigraphs, their composition, their evolution under reaction rules, and their refinement. We argue that bigraphs offer several advantages: first, they are intuitive and...
Sensor plays an important role in context-aware computing. While sensor modeling is usually isolated from former researches on context modeling and sensor type is always restricted to physical ones, this paper aims to provide a more comprehensive insight into the relationships between sensor and context. Based on a more generic definition of sensor and a corresponding sensor category in context-aware...
Injection molding technology should assure ahigh level of quality control of the moldedparts in an automated way. Inherentcomplexities of the process makemathematical modeling difficult, hindering thecontrol quality demands of conventionalmethods. Neural Network adaptive data basedtechnology has been successfully applied inindustrial applications since these rely onhighly nonlinear modeling systems...
Hand gesture recognition aims to recognize the meaningful expressions of hand motion. It is widely used in information visualization, robotics, sign language understanding, medicine and healthcare. Some methods have been proposed for hand gesture recognition. But no single algorithm can handle all kinds of situations, because of the complex environment. In this study, we propose a hybrid method for...
A synthesis of computer technology and textiles extended the scope of a collection of historical artifacts into the environment surrounding the collection. Pillows used on replica furniture in the exhibit were used as interaction points. Each pillow consisted of one or more touch activated audible clips that were tied to electro luminescent wire or LED's. Each pillow used an open source set of components...
Integrating CSCL activities is something that has been widely discussed in the CSCL community but as yet only implemented in a reduced set of domain specific tools. In this paper we propose the integration of a set of default and authoring CSCL tools into a standard LMS, as a complete sequence of learning activities based on a constructivist approach. An experiment was also carried out in order to...
Intelligent environments need to acquire, combine and interpret the user's requests and take the best decisions according to the user needs. Thus, they require intelligent agents that reason under uncertainty to achieve the system goals. Probabilistic graphical models (PGMs) allow intelligent agents to reason and take optimal decisions under uncertainty, in an effective and efficient way. We present...
The presentation will review the evolution of learning, from classroom to E-, to mobile, and to the recently emerged cloud learning, with a focus on the latter two. It'll showcase Dr. Wang's achievement in each area, including a well-recognized instructional design model (Cybergogy for Engaged Learning), an innovative mobile learning system, and her recent envision of models and intelligent systems...
As the urban populations increase we have to think more deeply about how to make cities less stressful and more creative for people to live in. Live ability and quality of life are key factors whilst designing and managing energy, water, pollution and waste systems which are sustainable for the long term. New approaches are proposed with recommendations for achieving these goals.
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