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With the fast economic development in China, learning to understand Chinese becomes very crucial and popular worldwide. To most foreigners and even native Chinese students, one of the major challenges in learning Chinese is to write Chinese characters in correct stroke sequences since the correct stroke sequences of writing any Chinese character is regarded as crucial in the Chinese culture. Intrinsically,...
The Internet is an invaluable source of information that can and should be used to help education. One of the possibilities of Internet in this area is the search for resources that complement the learning process, usually done with the support of the search engines. This search is generally performed using keywords, which implies on contextless results. This work uses information extraction techniques...
Providing students with timely and meaningful feedback is an important part of the learning process. In providing formative feedback, it is important that the teacher take the full complexity of the student into account, examining not only what the student learned or failed to learn but also why. There are numerous factors that are associated with why students did learn or fail to learn, and affective...
To help teachers know class/group members better in the case of large scale on-line textual interaction, this paper tried to display e-Learner's emotion combined with topics and group structure. For achieving this goal, a color palette of emotions based on Plutchik's color palette was presented, an extended cascaded PLSI algorithm using sliding window technique was proposed to detect and track topics...
While researching Internet adoption by rural and remote communities in India we detected a disconnect between people's perception of computers and Internet access as a means to social mobility and their usefulness to them personally. We then observed an ICT4D program where a successful union between technical skill and purposeful activity was established, as gauged by the young workers reporting far...
Sustaining online discussion in general has been a critical problem because of the nature of text-based exchange among participants. Supporting online teacher learning through the use of forums, in particular, has been more difficult because of the extreme complexity of the instructional practice that participants are expected to learn. We have used animated classroom episodes as embedded reference...
There is a growing acceptance of the need to move beyond the concept of the traditional virtual learning environment towards a Personal Learning Environment. This paper presents an approach to personalised development of learning applications tp support disabled students. Supported by a community of practice, we produced bespoke open source widgets freely available for use and adaptation by the wider...
The paper deals with modeling, processing, evaluating and refining university studies. A formerly developed concept called storyboarding has been applied at a university to model the various ways to study at this university. Along with this storyboard, we developed a data mining technology to estimate success chances of curricula. Here, we discuss chances to improve these results by implementing a...
In this study, we implemented a digital game-based learning (DGBL) system over Face book platform. For better understanding the impact of DGBL applied to social networking, the technology acceptance model (TAM) was employed for the evaluation. Results of this study showed that the DGBL incorporated into a social network website is a feasible and sound model for teaching. This study investigated the...
The exponential decrease in the quality of education despite innumerable number of learning systems has motivated us to design learning environments that ensure quality of education. We propose GAMBLE as a goal driven model based approach to teaching/learning that emphasizes on making goals of learners and instructors explicit and provides a platform for designing, refining and debugging models to...
Educational experiences using mobile devices are increasingly becoming popular and widespread. In this context, audiovisual elements are a common resource used in these initiatives but rarely as a core to direct the learning process. This paper studies the possibilities regarding the cohesion of video and learning elements so the resulting experiences are personalized to the user's typical routines...
Accommodating for learner diversity based on cultural backgrounds has not yet been a major personalisation focus until recently. Increasing numbers of Internet-ready devices have propelled e-Learning forward such that these deficiencies in cultural-awareness can no longer remain unattended. Despite being investigated from an instructional design standpoint, the enculturation of digital learning environments...
The aim of Peer Space is to promote peer support and peer learning in introductory Computer Science (CS) courses by providing the students with online collaborative tools for convenient synchronous and asynchronous interactions on course related topics and social matters. This paper presents the development of various social and learning components in Peer Space that are unique in promoting collaborative...
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials, teaching modules utilizing virtualized hands-on exercises, and project ideas in web application security. In addition, the tool provides pre-configured virtual computer for laboratory exercises. This paper described...
Many of the spaces that we inhabit have histories of creative content production, the houses we live in, the places we frequent, the places we work and the environment that forms our home. Some creative content can be accessed through our physical archives of books, images and moving pictures, however, this takes time to search and retrieve data from. This project is built on the concept of capturing...
Web collaborative exploration learning has become much critical in education approaches because it facilitates learners with access to various information and opportunities to learn collaboratively with peers. Shared-computer is increasingly used to support web collaborative explorative activities because learners can be facilitated to promote shared understanding of the workspace and enhance effective...
Many children's games have a universal, cross-cultural appeal and have been played for hundreds of years, suggesting a developmental need for them. This paper presents a framework for leveraging this appeal and longevity by developing cognitive games based on popular playground games. This framework employs technology to maintain the physicality and embodied components of the game. The Prête-à-apprendre...
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