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Problem-Based Learning (PBL) is an educational paradigm that promotes the development of highly valuable soft skills. PBL can be combined with other approaches, such as collaborative learning, to enhance students' team skills. Nucleo is a blended learning approach where students work in self-regulated teams. Nucleo combines Problem-Based Learning, collaborative learning, role-play game dynamics and...
Technology-enhanced learning is not just interacting with learning objects. Physical labs are another useful resource in education, especially for engineering and science education. They are confined to the physical location they are bound to. It is obviously interesting for any learning process to be able to open up this access from remote locations in the same effective way as learning objects are...
The present article introduces the main qualitative and quantitative results obtained in a pilot study of e-portfolio implementation in two different subjects offered in the Technical University of Catalonia (Universitat Politècnica de Catalunya, UPC). Specifically, this teaching innovation took place within the Technical Industrial and Aeronautics Engineering School (ETSEIAT) curricula. Our results...
A learning environment based on the integration of the LMS and MediaWiki components is suggested to support knowledge sharing among generations of master course students. A case study demonstrates significant raise of motivation and learning efficiency of students with sufficient professional experience as well as communication skills enhancement for all students.
Web-based instructional systems implement constructive learning models, in which the user has control over the learning stages, as well as over the building stages of its own cognitive structures. This model has obvious advantages, but it may fail for closed cognitive style users. To solve this problem many solutions have been attempted: extension of surfing functions offered by the instructional...
The contribution is focused on senior citizens as a specific and growing group of the society all over the world. Currently education of senior citizens is being developed especially in the area of utilization of information technologies. The paper deals with specific features of education of seniors which is considered to be distinguished space for development of social creativity. Outcomes of the...
Recently, many educational institutions have acknowledged the importance of making laboratories available on-line, allowing their students to run experiments from a remote computer. While usage of virtual laboratories scales well, remote experiments, based on scarce and expensive rigs, i.e. physical resources, do not and typically can only be used by one person or cooperating group at a time. It is...
This article presents a novel approach for distance management for e-learning platforms based on VeSMp protocol. VeSMEL results from the integration of VeSMp to xMoodle 2.0 platform that has been developed. It offers a compromise between the mobility of actors and the availability of xMoodle 2.0 content in zones where internet is inaccessible. The GSM system is used like support for communication...
In Tunisia, students learn the module preparation to Computer Science and Internet Certificate PC2i in the license's first year, using the online platform Moodle. Selection criteria of students able to obtain the certificate C2i, delivered by the Virtual University of Tunis VUT, are based on students' marks in their exams. This work presents a new approach to classify students able to obtain the certificate...
The aim of the article is to present a new possible way of an interactive teaching. The effort is to substitute proprietary software that is commonly used in educational process by open technologies. Since the subject of this article is oriented to the engineering area we devoted our attention to open software and we chose Maxima. Moreover, this tool can be available not only locally on the desktop...
With the introduction of the Internet, and several new inventions and technologies especially in the communication and computer systems' field, there is a need to enhance teaching and educational methods through the utilization of those technologies which may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This...
E-learning combines the use of new multimedia technologies and the Internet in order to improve the quality of learning by facilitating access to resources and sources, exchanges and remote collaboration. Today LMS (Learning Management Systems) are quite ubiquitous and choosing one is difficult. These LMS often share the same features: lacking in ergonomics or being only used as documents repositories...
The work presents our experience as designers, developers and administrators of an e-Learning system (LMS) used by the Faculty of Economics of the University of Trento. The system started its work in the late 90s and was then rewritten under the increasing need of the users to promote new more collaboration-oriented forms of teaching / learning, compared to traditional ones. Currently we are managing...
Smartphones are becoming common in everyday's life. They provide new possibilities as they integrate communication, geopositioning, cameras, velocimeters and so on. In this paper, we present how we have used smartphones to implement gymkhanas, a game that consists in surpassing challenges; once a challenge has been solved, participants will obtain the next one. Gymkhanas can be used for m-learning...
The current practice of password based security for PLEs in general and the Internet in particular is inadequate. The widespread authentication mechanism of username and password is out-dated, and does not meet current needs. Intruders and hackers have also learnt, and become more tech savvy. Besides, remembering a plethora of long passwords and passphrases, sometimes as many as 15 or 20, is cumbersome...
The need for scheduling appears wherever the number of users in any system exceeds the number of its resources. This can be applied to any educational or training-delivery institution where the users are the students and the resources are the laboratory equipments, for example. While some institutions decided to buy or design their own scheduling systems, we thought that web-tools have enormous potential...
This paper introduces a new and flexible Multifunction System. By using LabVIEW 2010 Graphical Programming and or VEE-Pro with the new class of Agilent USB Devices in this application, at the University Transylvania of Brasov was developed a Flexible Laboratory Instrumentation System (FLIS) for new nanostructurated materials. This development offers great benefits to university research laboratories...
This work presents different approaches for illustrating one process of determining in the lab the Young Modulus, a material property that describes its stiffness and so is one of the most important properties in engineering design. It describes briefly a classical experimental procedure in a traditional lab, a remote accessed system, a remote & virtual accessed system haptically interacted and...
Internet-based learning systems are being used in many universities and firms but their adoption requires a solid understanding of the user acceptance processes. The technology acceptance model (TAM) has been used to test the acceptance of various technologies and software within an e-learning context. This research aims to discuss the main factors of a successful e-learning adoption by students....
Alumni connections are important resources that contribute to university evaluation. Even though alumni connections represent networks, they have been mostly evaluated as tabular data (e.g. by providing average salary, employment rate, etc.). This ironically disregards all qualities of a network, from which an alumni network gets its name. It is desirable to evaluate an alumni network as a network,...
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