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This paper presents a new framework to automatically evaluate the students' learning in the context of a subject focused on the configuration of network services. Unlike traditional platforms based on theoretical content, our automatic system will be able to immediately assess students' practical skills and, as a consequence, provide them with feedback about the correctness of their activities. Furthermore,...
Currently, almost all Spanish Universities offer their students access to a virtual campus consisting essentially of one or more e-learning platforms, which contain the educational material of most of the subjects taught at the university. Although the aim of these e-learning platforms is the learning in virtual format, mainly they are used by the teachers to supplement the lectures (b-learning)....
In this paper we suggest to combine the areas of media streaming services, mobile devices, and manufacturing processes to support monitoring, controlling and supervising production processes in order to achieve high levels of efficiency and environmentally friendly production. It contains a comprehensive and detailed explanation of the proposed E-Learning streaming framework, especially the adaption...
The paper deals with the eLearning and its potential at the university level of education. The students' point of view is highlighted. The core of the contribution forms a quantitative-qualitative research. The research was based on a comparison of students' attitudes and evaluation of the demandingness of one selected university course. Data were gained in the traditional face-to-face lessons and...
This article presents a novel approach for distance management for e-learning platforms based on VeSMp protocol. VeSMEL results from the integration of VeSMp to xMoodle 2.0 platform that has been developed. It offers a compromise between the mobility of actors and the availability of xMoodle 2.0 content in zones where internet is inaccessible. The GSM system is used like support for communication...
The Virtual Centre for Enterprise (VCE) is a virtual education centre for the development of entrepreneurial skills and competencies. The centre provides intensive vocational courses (e-learning modules), for (primarily) employed learners. The VCE provides learners with the opportunity to develop their competencies in small pieces (steps) as part of an overall learning strategy. The providers of e-learning...
Requirements engineering (RE) is a discipline of critical importance in software development. This paper provides a process and a set of software artifacts to help in the production of e-learning systems with emphasis on reuse, standards and globalization issues.
In the last three decades, engineering education research (EER) has made remarkable progress towards a field of interdisciplinary scholarship. This paper defines EER by developing a keyword-based scheme for exploring EER-related scientific publications and collaboration. The keyword-based scheme refers to a conceptual framework we have developed for generating a parsimonious list of keywords which...
In 2005 an integrated blended e-learning service based on Moodle Learning Management System (LMS), was introduced in Silesian University of Technology, Gliwice, Poland. Review of LMS content shows that some courses contain insufficient number of components, and in many cases the quality of resources is poor. The goal of our research was to identify why some teachers are reluctant to utilize LMS. A...
The present article analyses the research results of the effectiveness of a comparatively new but a widely studied learning method - action research - in e-learning project-based (PBL) group studies. The objective of the article is to identify the main principles of collaborative work in an e-learning environment: (1) what effect the students' involvement in the action research method which is based...
With the introduction of the Internet, and several new inventions and technologies especially in the communication and computer systems' field, there is a need to enhance teaching and educational methods through the utilization of those technologies which may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This...
The present article shows an investigation made about Standards and Specifications of e-Learning contents, their later selection and analysis of the ones having reusability and interoperability features in Open Educational Resources which are the base of the application purpose in resource development on the instructional design stages and evaluation in already developed resources.
In this paper, we present our work on enhancing the technological infrastructure at Spanish National University for Distance Education (UNED, Universidad Nacional de Educación a Distancia) with cloud computing principles. This includes the development of (1) virtualized environments to allow students to do practical exercises easily in the field of networks and communications; and (2) load forecasting...
This paper presents the Advanced Collaborative Educational Model (ACEM) for conception of collaborative learning activities. It is based on collaboration between teachers through virtual interactions, reutilization, interoperability and adaptability of learning activities. The definition of learning activity is oriented to a constructivist approach. Tagging collaboration and ontologies are also considered...
The work presents our experience as designers, developers and administrators of an e-Learning system (LMS) used by the Faculty of Economics of the University of Trento. The system started its work in the late 90s and was then rewritten under the increasing need of the users to promote new more collaboration-oriented forms of teaching / learning, compared to traditional ones. Currently we are managing...
The current practice of password based security for PLEs in general and the Internet in particular is inadequate. The widespread authentication mechanism of username and password is out-dated, and does not meet current needs. Intruders and hackers have also learnt, and become more tech savvy. Besides, remembering a plethora of long passwords and passphrases, sometimes as many as 15 or 20, is cumbersome...
Nowadays, there are a great number of universities and organizations working in e-learning solutions. One of most well-known is the learning management system or LMS that allow displaying theoretical content in an organized and controlled way. In some jobs and studies it is necessary that the student get a practical knowledge as well as a theoretical knowledge. To obtain this practical knowledge,...
The paper studies the problems of e-learning environments' visual design and its effects on end-user. The requirements of good visual design are proposed. The evaluating criteria are described. The results of some e-learning systems' and corporate websites' visual design evaluation are presented. Some visual design recommendations are provided.
Internet-based learning systems are being used in many universities and firms but their adoption requires a solid understanding of the user acceptance processes. The technology acceptance model (TAM) has been used to test the acceptance of various technologies and software within an e-learning context. This research aims to discuss the main factors of a successful e-learning adoption by students....
GELSOTC is an environment for training and collaboration based on the grid. It facilitates the communication between communities in centers of shared interest like the institutions of secondary education and university institutions. At the center of this communication between these communities is the mutual distribution of pedagogic contents. What can be done so that learners can access contents which...
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