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This paper presents a 3D computer vision method that assists the tedious procedure of manually reconstructing ceramic vessels from fragments unearthed in an archaeological excavation. This computational method relies on vessel surface markings combined with expert feedback (via the archaeologist) to form a generic model of a vessel that the excavated fragments might have originated from. Prior expert...
This paper presents a method to assist in the tedious procedure of reconstructing ceramic vessels from unearthed archaeological shards or fragments using 3D computer vision-enabling technologies. The method uses vessels surface markings combined with a generic model to produce a representation of what the original vessel may have looked like. Generic vessel models used are based on a host of factors...
We present a prototype collaborative application for archaeology that allows archeologists from remote locations to interact in real time with 3D archeological models through a shared virtual environment using teleimmersive technology. At each location, a set of stereo cameras captures 3D video of the user in real time to create his/her avatar. The 3D data is sent over the network to the remote location...
We discuss the problem of fusing the information in a video stream with synchronized streams of location and orientation data obtained from sensors attached to the video camera. We are interested in using this information for the reconstruction of camera trajectory and observed scenery from consumer videos with the objective of visualizing those in a 3D virtual environment. We review existing literature...
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