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This paper introduces a new software development platform specifically designed for wireless health applications. Wireless health applications follow a unique paradigm encompassing body sensor networks. These networks are controlled by a central processing unit (such as a cell phone or PDA) that provides connectivity to health care professionals over a wide area network. With such architectures, health...
The Internet is expanding to reach the real world, integrating the physical world into the digital world in what is called the Real World Internet (RWI). Sensor and actuator networks deployed all over the Internet will play the role of collecting sensor data and context information from the physical world and integrating it into the future RWI. In this paper we present the SENSEI architecture approach...
The rapid growth of the volume of user-generated contents in online social networks has raised many privacy concerns, mainly due to the data exploitation operated by providers. In order to address this problem, the idea of supporting social network services with open peer-to-peer systems has gained ground very recently. Nevertheless, the development of social network applications on decentralized...
Thanks to the public and low cost availability of wireless high speed internet access students are increasingly equipped with mobile internet enabled devices to connect to university services like Learning Management System (LMS). But the applications services like LMS are still unable to adapt themselves to modern mobile devices with restrictions like reduced display size. By recognizing the device...
We are witnessing a tremendous hype on the Internet of Things paradigm, with not only research projects, but also commercial products claiming to implement its fundamental mechanisms. Smart-connected-objects designers often have to face decisions on the global architecture of the service, since no single solution is valid for all the cases. In this paper, we explore the different criteria for designing...
In this paper, we describe a practical realization of an Internet-of-Things (IoT) architecture at the University of Padova, Italy. Our network spans the floors of different buildings within the Department of Information Engineering, and is designed to provide access to basic services such as environmental monitoring and localization to University users, as well as to manage service access based on...
In spite of the increasing popularity of ubiquitous computing, progress in networked objects is still being limited by the lack of interoperable application layer standards. For the realm of the ??Internet of Things?? to materialize, there is a need for a common and open architecture that can be used to access and interact with several embedded devices. With the recent developments in the embedded...
The current model of the Service Oriented Architecture (SOA) does not directly support possible scenarios for pervasive environments where services can be offered to/from the smart personal devices carried around by different users. Service description technologies such as WSDL provide descriptions of what a service is and what it can do, however with these kinds of descriptions machines still cannot...
The emerging platforms for viewer-centric mobile spatial interaction are based on best effort performance of the underlying positioning and orientation sensors. Besides, these platforms adopt rather simplified visibility models of the scene geometry, which makes these platforms inadequate for interaction scenarios that demand accurate and visibility-aware interaction. In this paper, we present iView;...
In this paper we report our research on the development of an open web-based architecture for controlling the behavior of systems composed of static sensors, mobile sensors and unmanned vehicles. We document the first implementation of the architecture and describe its application to our vehicles and sensors. We discuss the validation of this implementation in real-world deployments where one or more...
Social Networks will unfold their full potential when connected people are enabled to collaborate - any time, appropriate to the current location, activity and computing environment. However, development of collaborative applications in pervasive environments is still a big challenge. In this paper we present a service-oriented approach for the development of collaborative applications on top of social...
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