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The success of social software depends on contributions made by two key entities; the infrastructure provider(s) and the content providers (users). Currently, social software providers do not possess a powerful and generic approach to measure the contributions of their users. The ability of measuring user contributions will allow social software providers to accurately identify, acknowledge and reward...
One of the most pressing challenges facing humankind is climate change, but it is a wicked problem. While the complexity of this problem can be overwhelming there are means through which the problem can be understood and advances made towards a solution. This paper applies a holistic theoretical sense-making framework and an ecosystem approach to research and practice on ICT issues in the climate...
Cloud Computing is rising fast, with its data centres growing at an unprecedented rate. However, this has come with concerns of privacy, efficiency at the expense of resilience, and environmental sustainability, because of the dependence on Cloud vendors such as Google, Amazon, and Microsoft. Community Cloud Computing makes use of the principles of Digital Ecosystems to provide a paradigm for Clouds...
Digital ecosystems are not "created", they form and evolve wherever their users guide them. Moreover, usage patterns within digital ecosystems are not bound to one particular technology. A computational neurologist, for instance, may move back and forth between laboratory experiments, grid infrastructure for simulation and analysis, collaborative environments and publication platforms. This...
The aim of this paper is to advance the existing research into the synergistic concepts of the virtual organisation, Living Labs and Digital Ecosystems. The instrument described in this paper enables organisations to test their degree of sustainability internally from an operational point of view. The paper contends that synergies that exist between terms such as virtual organisations, living labs...
The Web has dramatically changed the way we express opinions on certain products that we have purchased and used, or for services that we have received in the various industries. Opinions and reviews can be easily posted on the Web, such as in merchant sites, review portals, blogs, Internet forums, and much more. These data are commonly referred to as user-generated content or user-generated media...
We describe a completely new concept of earthquake warning. The collaborative system is based on distributed systems that are interconnected by a network like the Internet. Modern systems may have multiple sensors to detect movements. These sensors are integrated to detect a shock movement before the hard disk may be hurt. Another sensor for movement is the hard disk itself, due to its extreme precise...
We describe a framework to build a user-centric training environment for information and communication technologies education. The result is a personal information ecosystem - PIE - that mashups available online services. The PIE is used to teach the technology, to deliver the course material and to train students to the practice in order to make them pro-active users of Web 2.0 communication services...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world environments and the community of users creates a dynamic, real-to-life economy and in-world culture. Some virtual worlds such as Second Life empower users to generate in-world content through object building tools and programming languages; indeed the content in Second Life is entirely user-generated. This...
Fixed-mobile convergence (FMC) is the term used to describe a wide range of mobile services that converge elements of fixed communications infrastructure to complement the core mobile service. IP multimedia subsystem (IMS) is the approach towards merging the fixed and mobile worlds together with the Internet. It enables the efficient provision of an open set of highly integrated multimedia services,...
The current Internet infrastructure is becoming each time more heterogeneous regarding computational resources. With the fast improvements in computational capabilities of devices, end-devices are becoming important components for the development of nowadays Internet applications. However, the integration of end-devices into Internet applications is a challenging task due to the intrinsic difficulties...
Wikis, best represented by the popular and highly successful Wikipedia system, have established themselves as important components of a collaboration infrastructure. We suggest that the complex network of user-contributors in volunteer-contributed wikis constitutes a digital ecosystem that bears all the characteristics typical of such systems. This paper presents an analysis supporting this notion...
When studying digital ecosystems infrastructures we usually consider the peer-to-peer network and the other elements of the service-oriented infrastructure. This paper opens the discussion on DE infrastructures by considering DEs as regional broadband innovations that should both interact with other innovations, like community networks, and be recreated from participatory projects. We therefore overcome...
Web based applications and tools offer a great potential to increase the effectiveness of information flow and improve communication among disparate agents in support of distributed operations. One of the factors that hinders the integration and interoperability of information models, is a lack of common, shared vocabularies. This paper discusses research aimed at placing shared vocabularies at the...
The ability of citizens to participate in the government system is a key issue for governments in developing countries as these countries have limited and inflexible infra-structural information and communication technology (ICT) facilities. ICT can support the establishment of electronic interaction between citizens and government bodies just as e-commerce systems facilitate customers' services in...
The construction of an appropriate consortium for a European Union (EU) research project is a complex and time-consuming procedure. This paper proposes the creation an EU research partner collaboration creation system to provide a more efficient way of selecting partners. The system is comprised of a service oriented architecture (SOA) and, via a web platform, provides researchers with a means of...
In our attempt to shed some light on the potential role that Living Labs may play in the future of Europe's economy, we have tried to document in this paper what to our understanding are the four key dimensions of this phenomenon, namely: a) Operation - meaning to analyse how a Living Lab works, b) Interoperability - meaning to outline the harmonisa-tion and/or integration perspectives in terms of...
This paper focuses on guidelines in designing platforms for collective, location-sensitive user generated content, built upon a system that allows for locating mobile subjects within the space. The process of conceptual design, design development, and technical implementation of MIT GEOblog project from a user-interaction design point of view, is used to illustrate the applicability of the guidelines...
Co-intelligence, also known as collective or collaborative intelligence, is the harnessing of human knowledge and intelligence that allows groups of people to act together in ways that seem to be intelligent. Co-intelligence Internet applications such as Wikipedia are the first steps toward developing digital ecosystems that support collective intelligence. Peer-to-peer (P2P) systems are well fitted...
Opinion mining is a process, used for automatic extraction of knowledge from the opinion of others about some particular topic or problem. With the growing availability of online resources on Web and popularity of fast and rich resources of opinion sharing such as online review sites and personal blogs, opinion mining has become an interesting area of research. World Wide Web is a fastest medium for...
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