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Massively multiplayer role-playing games (MMORPGs) , are among the most popular types of online game. After the introduction of a typical multitiered client/server architecture for MMORPGs, a method for modeling MMORPG system performance is presented. Then experimental and analytical results for a zoned MMORPG and a seamless MMORPG are proposed. The performance model presented here can be used for...
In order to solve the visual problems of large-scale scientific computing, the project imports the middleware for communication, and extends the classic client-server structure into client-commware-server structure. The paper proposes a visual system model for large-scale scientific computing based on client-commware-server structure, PC-cluster and large-scale display technology. The visual system...
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