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We have developed a system that informs lecturers regarding real-time learning situations in the classroom and helps them provide support for students (novice programmers) experiencing common problems. This system has two functions. The first is a program animation function which keeps a historical record of the students' operations, and analyses this record to provide the information about difficulty...
This exploratory case study looks at an experiential learning model based on project based learning. Graduate students were given the assignment to recreate a 3D computer animated open originally created for CBS Sports PGA tournament. A total of six learning objectives were initiated, evaluated, and interpreted: creativity, skill sets, productivity, team work, deadlines, and client skills
We developed a programming environment that promotes logic development in children. Dealing with the real materials in their play environments is important for children using this programming environment. Based on our analysis, we propose a concept model and the user interface for a play environment for children. We confirmed the effectiveness of the programming environment experimentally
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.