Videogames and Serious games share technology and the goal enjoinment, however it uses are different. Serious games, besides entertain also have another goal, which is to communicate, educate, sell or train. In this article we present a videogame to reveal and promote heritages appropriation. Serious videogames are an invaluable tool to spread culture. It cannot be denied the videogame�s potential that allow player revive historic times, govern empires, participate of past wars of time travel. In this article we explore gaming as an instrument to support learning in non-formal context and the heritage's appropriation of the city of Popayan.