Modern graphics cards for computers, and especially their graphics processing units (GPUs), are designed for fast rendering of graphics. In order to achieve this GPUs are equipped with a parallel architecture which can be exploited for general-purpose computing on GPU (GPGPU) as a complement to the central processing unit (CPU). In this paper GPGPU techniques are used to make a parallel GPU implementation of state-of-the-art recursive Bayesian estimation using particle filters (PF). The modifications made to obtain a parallel particle filter, especially for the resampling step, are discussed and the performance of the resulting GPU implementation is compared to one achieved with a traditional CPU implementation. The resulting GPU filter is faster with the same accuracy as the CPU filter for many particles, and it shows how the particle filter can be parallelized.