This research analyzed the current status concerning pro games in order to identify the level of vitalization for the e-sports in Korea with the goal of increasing qualitative growth. Along with current status analysis, this research examined socio-cultural significance of e-sports. As such, the purpose of this research is to provide implications so that the e-sports can be established properly and be vitalized as wellness IT. IT industry's rapid growth enabled e-sports to consolidate its position as a new domain of the Korean sports industry and culture. E-sports' rapid spread led to the quantitative increase, but the reality is such that the effort made to ensure qualitative growth for the sake of stable and long-term growth is still lacking. Accordingly, this research analyzed the current status of e-sports in Korea and its socio-cultural significance in order to increase e-sports' qualitative growth, and the following conclusions were reached. Hopefully, this research will serve as the basic data for enacting related policies, consolidating its position as a new IT culture, and for vitalizing its role by using the analysis on the current situation concerning e-sports in Korea, and its pure functional socio-cultural significance.