This paper recognizes and reflects upon the important co-creativity roles and intimacies that arts students may play in increasingly interdisciplinary environments where research and design potentials of evolving new media technologies are being explored. We report a real-world case study where two students played the dedicated artists' roles of art and game design developments while working with staff researchers from technical, design and social science (education) backgrounds to develop an outdoor location-based handheld augmented reality game project. The paper relates how a clearer understanding of such didactic situations can empower and invoke co-evolutions of both art and technology.