The conditions arising for the realization of visualization-oriented applications have recently changed. Especially in pervasive environments, where predominantly small and limited devices are present, the need for a distributed realization of relevant visualization processes is present. Due to the impact of user interaction at runtime, issued by e.g. pervasive applications, animations needs to be describable by developers in a functional manner, relative to an animationpsilas current state. Therefore, we propose a framework for the development of animation-centric visualizations in distributed environments. Decoupling the development of animations in complexity and representation from their final visualization is thereby achieved by the modelling and realization of a distributed visualization architecture and an according functional animation related programming pattern. Finally, we describe stEVE, a case study for the suitability of our framework aiming at the demonstration of biologically inspired processes in next generation computing systems.