Foundations of Management > 2016 > 8 > 1 > 175-188
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journal ISSN : | 2300-5661 |
DOI | 10.1515/fman-2016-0014 |
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Bibliography
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[1] Ali, N., Peebles, D., 2013. Reactivity effects of concurrent verbalisation during a graph comprehension task. In: The annual meeting of the Cognitive Science Society. COGSCI 2013, pp.1720 - 1725.
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[2] Allal-Chérif, O., Bidan, M. and Makhlouf, M., 2016. Using serious games to manage knowledge and competencies: The seven-step development process. Information Systems Frontiers, pp.1-11.
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[3] Antonova, A., Stefanov, K., 2011. Applied Cognitive Task Analysis in the Context of Serious Games Development. In: D. Dicheva, ed., et al., 2011. Software, Services & Semantic Technologies. AISC 101, Springer-Verlag Berlin, pp.175–182.