The aim of the presented research was to prove the influence of certain motives' pattern on the subitizing quality. Fifty five psychology students, who had never seen the motives of the Chinese game called Mahjong before, took part in the experiment. Firstly, they were asked to estimate the number of displayed elements as quick as possible. Secondly, two sets of motives were presented at the same time and the task was to judge if the number of elements is equal or different. In both cases, next to Mahjong motives, typical Dice, Trick and Chaotic patterns were shown. The results indicate that in both Mahjong and Dice patterns the number of elements is judged more correct and quicker in comparison to 'Chaos' and 'Trick' patterns. Unfortunately due to SARS epidemic in China, analogous research which was supposed to be carried in Pekin in 2003, was cancelled. This article presents only the European part of the study.
Financed by the National Centre for Research and Development under grant No. SP/I/1/77065/10 by the strategic scientific research and experimental development program:
SYNAT - “Interdisciplinary System for Interactive Scientific and Scientific-Technical Information”.