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Despite the development of the modern board games market, plenty of new titles published every year, and the growing use of games in different areas of life, the instructions for games have never been a frequent object of greater reflection of researchers or practitioners. The importance of instruction, especially for non-computer games, in which the game process depends on the correct understanding...
O gamifikacji zwykło się mówić jako o zastosowaniu zaczerpniętych z gier rozwiązań poza grami. W tym kontekście pomysł gamifikowania gier może wydawać się absurdalny, jednak ułatwia zrozumienie współczesnych strategii projektowania gier. Przykładu zgamifikowanej rozgrywki dostarczyć może Diablo III, popularna gra Action RPG opracowana przez firmę Blizzard Entertainment. Artykuł obejmuje krótkie studium...
The aim of this paper is to present and discuss interesting and inspiring game-design techniques employed in selected games with a purpose. We are interested here in a particular domain of these games’ application – namely science. We consider how particular techniques (like implementing Free2Play mechanics) might influence players’ engagement.
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