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A player character in a real time strategy game is, as a rule, either well defined or practically anonymous. The latter seems to offer the player an opportunity to define it during the campaign. However, the ethical nature of the strategic goals and mission objectives, as well as the arsenal used on the battlefield, depend almost exclusively on the side of the conflict the character fights for. The...
Artykuł zaczyna się od przeglądu wybranych trendów we współczesnej heritologii i od charakterystyki sprzecznych dyskursów na temat dziedzictwa Rzeczypospolitej Obojga Narodów. Ten wstęp teoretyczny prowadzi do analizy wybranych gier osadzonych w pierwszej Rzeczypospolitej: narracyjna gra fabularna Dzikie Pola, karciana Veto!, figurkowa Ogniem i mieczem oraz komputerowa Mount & Blade: Ogniem i...
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