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Muzyka i dźwięk w grach wideo o kontekście historycznym w znacznej części bazują na memicznych skojarzeniach świadomości zbiorowej. O ile konteksty realizmu wizualnego i narracyjnego są dobrze przebadane, o tyle kwestia realizmu dźwiękowego gier historycznych wymaga głębszej analizy. Artykuł próbuje dać odpowiedź na następujące pytania: jak mocno warstwa muzyki zbliża gracza do rzeczywistej muzyki...
There are some studies on the educational potential of game jams, but their number seems insufficient given the hundreds of thousands of game jam participants every year. What emerges as the largest research gap is the game industry perspective: its involvement in game jamming and motivations for doing so. This study is a reaction to this research gap. Current research defined some educational benefits...