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Smartphone use has become popular and integrated into our daily life, such as mobile learning. However, while we would like to promote mobile learning, we have little knowledge on how users use their mobile phone. Therefore, this study aims to understand smartphone use. In data collection, this study contributes by developing an alternate data collection method. This tailor-made smartphone app enables...
Heterogeneous small cell network is a promising technique in the next generation mobile communications. Many works have been studied in small cells, including resource allocation and interference mitigation, but most studies didn't consider the quality-of-service (QoS) and power consumption. This paper focuses on the power allocation based on non-cooperative scheme to mitigate the interference and...
With the high popularizing rate of smart devices, mobile gaming is an emerging arena in game industry with the purpose of providing ubiquitous game services to mobile players. Different from the traditional player who play games on their personal computers with wired local area network or WiFi access, more and more mobile players nowadays prefer to play online games on their smart devices that communicate...
Heterogeneous cloud small cell network (HCSNet) with energy harvesting is a promising technique in the next generation mobile communications. However, the cross- tier and co-tier co-channel interference can be severe due to the spectrum sharing in inter-tier and intra- tier of HCSNet. This paper investigates the problem of power allocation and subchannel assignment with the consideration of cross-tier/co-tier...
It is important for artificial agents to accurately infer human emotions in order to provide believable interactions. However, there is currently a lack of empirical results supporting affective agent to propose effective computational models for this purpose through analyzing individual profile information and the interaction outcomes. In this paper, we bridge this gap with a game-based empirical...
The elderly often struggle when interacting with technologies. This is because the software and hardware components of the technologies are not familiar to the elderly's mental model. This is a lack of empirical studies about how the concept of familiarity can be infused into the design of interactive technology systems to bridge the digital divide preventing today's elderly people from actively engaging...
In an artificial society where agents repeatedly interact with one another, achieving high level of social utility is generally a challenge. This is especially true when the participating agents are self-interested, and that there is no central authority to coordinate, and direct communication or negotiation are not possible. Recently, Hao and Leung studied a new game theoretic approach, where a new...
Game as a Service (GaaS) has rapidly emerged to the industry of cloud gaming. The power of GaaS lies on having one source of code with multiple users. Several systems were proposed to model GaaS. However, none has built a scalable and reliable model for such a service. The importance of having such a model lies on having an Internet-scale platform able to provide flexibility of different types of...
Recent studies have investigated a novel software paradigm that enables program decomposition and dynamic partitioning for cloud gaming system. Among the challenges for the proposed software architecture, to design and implement the decomposed software, which follows the platform's specification, is most critical in practice. In this work, we investigate a fundamental application in gaming scenario,...
As the game industry matures, processing complex game logics in a timely manner is no longer an insurmountable problem. Many researchers are now trying to find ways to optimize the gaming system regarding the network usage, local resource utilization, and energy consumption. However, current cloud-based mobile gaming solutions are limited by their relatively high requirements on Internet resources...
Cloud gaming systems host the game in the cloud, and stream players' gaming videos to the terminals in the form of encode video frames. To address the high bandwidth issue of real-time gaming video transmission, a cloudlet-assisted multiplayer cloud gaming system was proposed to encourage cooperative video sharing via a secondary ad-hoc network, on the purpose of exploiting the similarities of video...
To support cognitive resource allocation between cloud and terminals, the cloud gaming program is segmented into a set of collaborative components that are migratable from cloud to players' terminals. In contrary to conventional software architecture, its distributed execution manner introduces new challenges in system design and implementation. In this paper, we present our principle of constructing...
With the world population aging rapidly, improving the quality of life for senior citizens has become an important societal issue. Parkinson's Disease (PD) is one of the most debilitating neuro-degenerative disorders that seriously affect the seniors' quality of life. In recent years, video games have been shown to be a viable way through which partial rehabilitation for PD can be carried out in a...
Bayesian games can handle the incomplete information about players' types. However, in real life, the information could be not only incomplete but also ambiguous for lack of sufficient evidence, i.e., a player cannot have a probability precisely about each type of the other players. To address this issue, we extend the Bayesian games to ambiguous Bayesian games. We also illustrate and analyse our...
In contrary to conventional gaming-on-demand solution, cognitive cloud gaming platform facilitates gaming component migration from the cloud server to the players' terminal, a novel flexible solution to provide Gaming as a Service. In this work, we model the component-based game and investigate the capacity of intelligent resource management for different optimization targets, including cloud resource...
When energy efficiency is considered, cooperative communications may not be appealing since it involves multiple nodes in transmissions. To exploit the benefits of distributed user cooperation in cooperative wireless ad hoc networks (WANETs), we propose a distributed energy-efficient selective diversity (EESD) topology control to improve energy efficiency in the network, which jointly considers network...
Mobile cloud gaming provides a whole new service model for the video game industry to overcome the intrinsic restrictions of mobile devices and piracy issues. However, the diversity of end-user devices and frequent changes in network quality of service and cloud responses result in unstable Quality of Experience (QoE) for game players. A cognitive cloud gaming platform, which could overcome the above...
Run-time verification techniques based on monitors have become the basic means of detecting software failures in dynamic and open environments. One challenging problem is how the monitor can provide sufficient indications before the real failures, so that the system has enough time to act before the failures cause serious harm. To this end, this paper proposes the main idea on how to generate monitors...
Mobile cloud-based video gaming (MCVG) is an emerging trend in moving the online entertainment industry into the cloud era. In MCVG, the game engines are hosted in the cloud, and the rendered gaming videos are transmitted over wireless networks to the mobile devices. In reverse, game players' interactions on screens are sent to the cloud server over the same networks. How to compress and transmit...
During multi-agent interactions, robust strategies are needed to help the agents to coordinate their actions to achieve efficient outcomes. A large body of previous work focuses on designing strategies towards the goal of Nash equilibrium, which can be extremely inefficient in many situations such as prisoner's dilemma game. A number of improved algorithms based on Q-learning have been developed recently...
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