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Several multi-objective evolutionary algorithms compare the hypervolumes of different sets of points during their operation, usually for selection or archiving purposes. The basic requirement is to choose a subset of a front such that the hypervolume of that subset is maximised. We describe a technique that improves the performance of hypervolume contribution based front selection schemes. This technique...
Despite games often being used as a testbed for new computational intelligence techniques, the majority of artificial intelligence in commercial games is scripted. This means that the computer agents are non-adaptive and often inherently exploitable because of it. In this paper, we describe a learning system designed for team strategy development in a real time multi-agent domain. We test our system...
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