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In this paper, we present a game theoretic analysis of a visibility based pursuit-evasion game in an environment containing obstacles. The pursuer and the evader are holonomic having bounded speeds. Both players have a complete map of the environment. Both players have omnidirectional vision and have knowledge about each other's current position as long as they are visible to each other. Under this...
In this paper, we formalize the problem of partial barrier coverage, that is, the problem of using robot sensors (guards) to minimize the probability of undetected intrusion in a particular region by an intruder. We use ideas from noncooperative game theory together with previous results from complete barrier coverage - the problem of completely preventing undetected intrusion - to develop new methods...
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