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This chapter presents a system for helping people who can't talk or control their movements when communication by speech. The system is based on applying the wavelet transform to EEG signals. In this study it has been used the 64 channels to know in which ones of them exists higher difference between the P300b and the P300a, in order to chose the best four channels that will be used in the application...
This paper presents a game designed to improve the quality of life of people with severe disabilities for using a computer mouse or keyboard. The game has been designed using biofeedback and BCI technology included in a machine learning algorithm and integrated into a game interface using the SDL library. The results have been entirely satisfactory because the success rate in trained patients is over...
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