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Human motion recognition is a trending topic and could be applied in many areas, the motion estimation of ASD children is more challenging because of the high uncertainty of their activities, we thus introduced a novel method which is designed for estimating the upper joints and recognising their special motions, we verified the proposed method on our recorded ASD children dataset and adult dataset,...
In this paper, we present an effective and accurate gaze estimation method based on two-eye model of a subject with the tolerance of free head movement from a Kinect sensor. To accurately and efficiently determine the point of gaze, i) we employ two-eye model to improve the estimation accuracy; ii) we propose an improved convolution-based means of gradients method to localize the iris center in 3D...
In this paper, we address the 3D eye gaze estimation problem using a low-cost, simple-setup, and non-intrusive consumer depth sensor (Kinect sensor). We present an effective and accurate method based on 3D eye model to estimate the point of gaze of a subject with the tolerance of free head movement. To determine the parameters involved in the proposed eye model, we propose i) an improved convolution-based...
Depth image based human action recognition has attracted many attentions due to the popularity of the depth sensors. However, accurate recognition still remains a challenge because of various object appearances, poses and video sequences. In this paper, a novel skeleton joints descriptor based on 3D Moving Trend and Geometry (3DMTG) property is proposed for human action recognition. Specifically,...
This paper investigates gaze estimation solutions for interacting children with Autism Spectrum Disorders (ASD). Previous research shows that satisfactory accuracy of gaze estimation can be achieved in constrained settings. However, most of the existing methods can not deal with large head movement (LHM) that frequently happens when interacting with children with ASD scenarios. We propose a gaze estimation...
Human face analysis is the basis for many other computer vision tasks, such as camera surveillance, entrance authorization and age estimation. With 3D face models, the vision task based on facial analysis can usually achieve a higher accuracy than the 2D cases since it provides more information with the additional dimension. However, most existing 3D face reconstruction methods suffer from complicated...
This paper presents a novel method to conduct camera pose estimation though combining Kinect and Perspective-n-points algorithms. Most existing camera pose estimation methods suffer from the errors caused by inevitable outliers between 2D–3D correspondences. To this end, we propose to use a random down sampling process to deal with outliers in this paper. The proposed method is divided into two main...
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