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HMD that provides Virtual Reality and Augmented Reality capabilities are emerging in the last years. Manufacturers are seeking to design hardware that maximizes the field of view (FoV) and depth of field (DoF). On the other hand, we did not found a device that allows the variation of these parameters. This paper presents a model to build HMD using mirrors reflection. Our model allows the adjustment...
In this paper, we present an AR framework that allows natural hand and tangible AR interaction for physically-based interaction and environment awareness to support face-to-face collaboration using Microsoft Kinect. Our framework comprises of six major components: (1) marker tracking (2) depth acquisition (3) image processing (4) physics simulation (5) communication and (6) rendering. The resulting...
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