Search results for: Minsoo Hahn
Lecture Notes in Computer Science > Advances in Multimedia Modeling > Human-Computer Interaction > 138-146
Lecture Notes in Computer Science > Universal Access in Human-Computer Interaction. Ambient Interaction > Part III: Virtual and Augmented Environments > 633-639
IEEE Sensors Journal > 2016 > 16 > 9 > 3131 - 3140
Lecture Notes in Computer Science > Ergonomics and Health Aspects of Work with Computers > Part II: Ergonomics and Design > 300-308
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > VR, Augmented Reality and Mixed Reality > 1208-1222
Lecture Notes in Computer Science > AI 2006: Advances in Artificial Intelligence > PART II: Regular Papers (5–7 Pages) > 992-996
Lecture Notes in Computer Science > Affective Computing and Intelligent Interaction > Affective Speech Processing > 342-349
Lecture Notes in Computer Science > Human-Computer Interaction. HCI Intelligent Multimodal Interaction Environments > Part I: Multimodality and Conversational Dialogue > 84-93
Lecture Notes in Computer Science > Human-Computer Interaction. Interaction Platforms and Techniques > Part 4: Ubiquitous Interaction > 798-807
Lecture Notes in Computer Science > Entertainment Computing – ICEC 2007 > Session 1: Augmented, Virtual and Mixed Reality > 16-21
Lecture Notes in Computer Science > Adaptive and Natural Computing Algorithms > Biomedical Signal and Image Processing > 382-390
Lecture Notes in Computer Science > Advances in Intelligent Computing > Perceptual and Pattern Recognition > 184-193
Lecture Notes in Computer Science > Universal Access in Human-Computer Interaction. Ambient Interaction > Part IV: Interaction Techniques and Devices > 898-907
Lecture Notes in Computer Science > Entertainment Computing - ICEC 2008 > How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games > 173-178