Search results for: Hirokazu Taki
Procedia Computer Science > 2018 > 126 > C > 2058-2064
Procedia Computer Science > 2017 > 112 > C > 1273-1280
Lecture Notes in Computer Science > Embedded and Ubiquitous Computing > Track 1: Embedded Hardware/Software > 85-95
Lecture Notes in Computer Science > Knowledge-Based Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 611-619
Lecture Notes in Computer Science > Knowledge-Based and Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 40-48
Lecture Notes in Computer Science > Knowledge-Based Intelligent Information and Engineering Systems > Intelligent Human Computer Interaction Systems > 175-180
Lecture Notes in Computer Science > Knowledge-Based and Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 611-619
Lecture Notes in Computer Science > Embedded and Ubiquitous Computing > Track 2: Real-Time Systems > 164-173
Lecture Notes in Computer Science > Knowledge-Based Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 620-627
Lecture Notes in Computer Science > Technologies for E-Learning and Digital Entertainment > Game Design and Development > 700-705
Lecture Notes in Computer Science > Knowledge-Based Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 108-114
Lecture Notes in Computer Science > Embedded and Ubiquitous Computing > Track 7: Multimedia and Pervasive Computing > 622-633
Lecture Notes in Computer Science > Transactions on Edutainment III > Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study > 129-140
Lecture Notes in Computer Science > Knowledge-Based and Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 637-644
Lecture Notes in Computer Science > Case-Based Reasoning Research and Development > Cse-Based Quality Management System using Expectation Values > 572-580
Lecture Notes in Computer Science > Knowledge-Based and Intelligent Information and Engineering Systems > Advanced Information System for Supporting Personal Activity > 599-606
Lecture Notes in Computer Science > Knowledge-Based Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 628-636
Lecture Notes in Computer Science > Knowledge-Based Intelligent Information and Engineering Systems > Skill Acquisition and Ubiquitous Human Computer Interaction > 143-149
Lecture Notes in Computer Science > Learning by Playing. Game-based Education System Design and Development > Digital Museum and Digital Heritage > 109-109