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Many difficult concepts can often be best explained or understood through simple games. In order to motivate the understanding of movements and trajectories of projectiles, and other Physics concepts, we propose using educational games for learning and testing physics so that the students can feel more engaged and rewarding, and thus are motivated to acquire new knowledge. Our novel approach includes...
The advantages of creating multimedia item types and applying computer-based adaptive testing in education are: First, the capability to motivate learning by making the learners feel more engaged and interactive, as well as a better representation of concepts, which are not possible when using conventional multiple choice tests. Second, instead of following a curriculum designed for average students,...
Individual learning capabilities can vary from gifted to exceptionally slow; some students may take longer to understand a concept and may not be able to achieve the expected standard. However, in a non-discriminative education system, one of the objectives is to motivate individuals to acquire new knowledge and understand concepts, no matter what their initial skills and knowledge levels may be....
Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using some of these media for educational purposes as well. Along with content creation, multimedia has potential for use in "innovative testing". Rather than traditional paper-and-pencil tests, audio, video and graphics are being conceived as alternative means...
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