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Netflix, Hulu, etc are some of the most popular video content streaming services that are increasingly being accessed through many popular consumer devices such as Apple TV, XBox, Wii, etc. It has now become possible to conveniently interact with the video contents by using the input hardwares that these devices provide. We emulate the setups that many of these popular platforms provide in order to...
As one of the important members of Internet of Things (IoT), vehicles have seen steep advancement in communication technology.With the advent of Vehicular Ad-Hoc Networks (VANETs), vehicles now can evolve into social interactions to share safety, efficiency, and comfort related messages with other vehicles. In this paper, we study vehicular social network from Social Internet of Things (SIoT) perspective...
As the bandwidth accessible to average users has increased, audio-visual material has become the fastest growing data type on the Internet. The impressive growth of the social Web, where users can exchange user-generated content, contributes to the overwhelming number of multimedia files available. Near-duplicates are based on the same original content but have been edited and postprocessed, resulting...
In this paper we propose the development details of a mobile client that allows virtual 3D avatar interaction and virtual 3D annotation control in Second Life. We established adaptation based virtual rendering of the Second Life client and encoded the real-time frames into video stream, which is suitable for mobile client rendering. Additionally, we re-mapped the touch based interaction of the user...
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