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Aiming at the practical requirement of communication equipment training simulation field, in order to develop an 3D equipment training simulation system, a networking based simulation architecture charactered with network-in-loop was presented making reference to basic concept of man-in-loop. Principle and architecture were detailed within this architecture. Key technologies of 3D modeling for equipment...
In this paper, the authors developed an intuitive navigator system with 3D platform which is web-camera based tool for people to navigate the 3D contents of computer. As many head-controlled devices, users need not control computer by directly getting in touch with any equipment to avoid diseases from other users by using this navigator system. Although there are many navigators for people to control...
Aiming at the practical requirement of equipment training simulation field, in order to develop an equipment training simulation system platform owning better expansibility and reusing, a CGE (Computer Generated Equipments) simulation framework was presented making reference to basic concept of CGF (Computer Generated Forces) and HLA. Principle and architecture were detailed within this framework...
Aiming at the simulation problem of vehicle maneuvering along path accurately, simulation framework including motion control module, viewpoint control module, collision detection module, path-maneuver module and special effect module is firstly presented according its simulation functions and characteristics. Secondly, key technologies involving terrain model optimization, large area database management...
3D equipment operation simulation training system (3D-EOSTS) for solving difficult training problem is presented. System building based on 3D modeling can greatly improve the efficiency for the trooppsilas daily training. According to the equipment training requirement, the system architecture and functions are put forward. The whole system includes six simulators such as network simulator, headquarters...
There are so many scene simulation application systems and they are built based on the different special 3D models data formats such as OpenFlight, 3DS, VRML, GLS, etc. These systems are developed almost in all fields. For example, urban programming, battlefield environment, traffic design ,virtual touring, simulation training, and so on. Actually, they are same at the development flow and key technologies...
A tactical communication equipment simulation training platform aiming at the difficult problem of training is presented. Firstly, platform is built based on HLA and its framework is designed to a hierarchical structure. Secondly, models of the training equipments are created with software of GL Studio and Multigen Creator. The key technology of the platform including single equipment 3D modeling...
Scene simulation technology has been the basal component for building 3D simulation application now. Constructing a general scene simulation platform based on multiple format 3D models can greatly speed developing process of simulation application and promote developing efficiency. According to the idea above, a method of building scene simulation platform based on models data fusion is put forward...
A simulation training platform aiming at the difficult problem of training is presented. Platform is built based on HLA and its framework is designed to hierarchical structure. Models of training equipment are created with software named GL Studio and Multigen Creator. Key technologies of modeling process are detailed. Equipment operations are layered and its rules are described with XML document...
A method of building equipment simulation training system (ESTS) based on virtual reality is put forward. With the method, single equipment model is built by GL studio, and integrated equipment model is built by multigen creator. It adopts Petri Nets to model the operation rules of equipment. All of the models are driven all together by vega prime in the simulation scene at last. Design and key technologies...
The paper describes the creation of a tactical communication simulation training system (TCSTS) based on virtual reality (VR). The system can train the soldiers without real equipment, reduce high cost, and improve efficiency. At first, the paper presents the system design based on its military requirements. Secondly, the key technology is detailed. 3D modeling and equipment operation rules are put...
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