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Massive Multiplayer Online Role Playing Games (MMORPGs) have been reported as real-time applications using TCP. This surprising fact makes it interesting to study their behavior when sharing a link with other TCP flows. In this paper the coexistence of an MMORPG flow and an FTP background application is studied. A network scenario which fits an access network is simulated with NS2, using synthetic...
This paper studies the use of a traffic optimization technique named TCM (Tunneling, Compressing and Multiplexing) to reduce the bandwidth of MMORPGs (Massively Multiplayer Online Role-Playing Games), which employ TCP to provide a soft real-time service. In order to optimize the traffic and to improve bandwidth efficiency, TCM can be applied when the packets of a number of players share the same link,...
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