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Initialization for a 3D hand model is significant in determining a 3D hand model that corresponds to a user׳s 3D hand pose in the initial frame. We propose a motion-towards-each-other-based human–computer cooperation algorithm with the aim to reduce the operational burden on the user and cause the computer׳s response to the user׳s operation to fall within acceptable scopes. The computer first recognizes...
Articulated hand tracking systems have been commonly used in virtual reality applications, including selection–move–release systems that use freehand as input device. However, building an effective real-time hand tracker remains a challenge. Motivated by the need for three-dimensional (3D) freehand-based human–computer interface in the selection–move–release systems, the current study aims to develop...
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