The Infona portal uses cookies, i.e. strings of text saved by a browser on the user's device. The portal can access those files and use them to remember the user's data, such as their chosen settings (screen view, interface language, etc.), or their login data. By using the Infona portal the user accepts automatic saving and using this information for portal operation purposes. More information on the subject can be found in the Privacy Policy and Terms of Service. By closing this window the user confirms that they have read the information on cookie usage, and they accept the privacy policy and the way cookies are used by the portal. You can change the cookie settings in your browser.
In many complex robot applications, such as grasping and manipulation, it is difficult to program desired task solutions beforehand, as robots are within an uncertain and dynamic environment. In such cases, learning tasks from experience can be a useful alternative. To obtain a sound learning and generalization performance, machine learning, especially, reinforcement learning, usually requires sufficient...
The direct perception of actions allows a robot to predict the afforded actions of observed objects. In this paper, we present a non-parametric approach to representing the affordance-bearing subparts of objects. This representation forms the basis of a kernel function for computing the similarity between different subparts. Using this kernel function, together with motor primitive actions, the robot...
Dynamic tactile sensing is a fundamental ability to recognize materials and objects. However, while humans are born with partially developed dynamic tactile sensing and quickly master this skill, today's robots remain in their infancy. The development of such a sense requires not only better sensors but the right algorithms to deal with these sensors' data as well. For example, when classifying a...
Table tennis is a sufficiently complex motor task for studying complete skill learning systems. It consists of several elementary motions and requires fast movements, accurate control, and online adaptation. To represent the elementary movements needed for robot table tennis, we rely on dynamic systems motor primitives (DMP). While such DMPs have been successfully used for learning a variety of simple...
Brain-Computer Interfaces (BCIs) in combination with robot-assisted physical therapy may become a valuable tool for neurorehabilitation of patients with severe hemiparetic syndromes due to cerebrovascular brain damage (stroke) and other neurological conditions. A key aspect of this approach is reestablishing the disrupted sensorimotor feedback loop, i.e., determining the intended movement using a...
This paper addresses the problem of learning and efficiently representing discriminative probabilistic models of object-specific grasp affordances particularly when the number of labeled grasps is extremely limited. The proposed method does not require an explicit 3D model but rather learns an implicit manifold on which it defines a probability distribution over grasp affordances. We obtain hypothetical...
The increasing complexity of modern robots makes it prohibitively hard to accurately model such systems as required by many applications. In such cases, machine learning methods offer a promising alternative for approximating such models using measured data. To date, high computational demands have largely restricted machine learning techniques to mostly offline applications. However, making the robots...
This paper addresses the issue of learning and representing object grasp affordances, i.e. object-gripper relative configurations that lead to successful grasps. The purpose of grasp affordances is to organize and store the whole knowledge that an agent has about the grasping of an object, in order to facilitate reasoning on grasping solutions and their achievability. The affordance representation...
Reinforcement Learning is an essential ability for robots to learn new motor skills. Nevertheless, few methods scale into the domain of anthropomorphic robotics. In order to improve in terms of efficiency, the problem is reduced onto reward-weighted imitation. By doing so, we are able to generate a framework for policy learning which both unifies previous reinforcement learning approaches and allows...
Dynamic system-based motor primitives have enabled robots to learn complex tasks ranging from Tennis-swings to locomotion. However, to date there have been only few extensions which have incorporated perceptual coupling to variables of external focus, and, furthermore, these modifications have relied upon handcrafted solutions. Humans learn how to couple their movement primitives with external variables...
High performance and compliant robot control requires accurate dynamics models which cannot be obtained analytically for sufficiently complex robot systems. In such cases, machine learning offers a promising alternative for approximating the robot dynamics using measured data. This approach offers a natural framework to incorporate unknown nonlinearities as well as to continually adapt online for...
Accurate models of the robot dynamics allow the design of significantly more precise, energy-efficient and more compliant computed torque control for robots. However, in some cases the accuracy of rigid-body models does not suffice for sound control performance due to unmodeled nonlinearities such as hydraulic cables, complex friction, or actuator dynamics. In such cases, learning the models from...
While operational space control is of essential importance for robotics and well-understood from an analytical point of view, it can be prohibitively hard to achieve accurate control in face of modeling errors, which are inevitable in complex robots, e.g., humanoid robots. In such cases, learning control methods can offer an interesting alternative to analytical control algorithms. However, the resulting...
Set the date range to filter the displayed results. You can set a starting date, ending date or both. You can enter the dates manually or choose them from the calendar.