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This paper presents a method to generate vision and task based robot manipulator trajectories. In the framework of the research on daily assistive robots the task formulated for this work consists in ranging boxes in a shelf or picking them up and placing them into a shopping cart. For object recovery SIFT keypoint tracking in combination with stereo vision is used. A collision free trajectory between...
Humanoid robots need mechanical flexibility, redundancy, multiple degrees of freedom, and so on. Because the hard and heavy body can hurt human or surrounding objects, multiple degrees of freedom and flexibility are needed in a daily life. A novel musculo-skeletal humanoid dasiaKojiropsila is one of the answer to these demand. It has those physical characteristics. How to move this complex bodily...
In this paper, we treat with wheelchair support by a life-sized humanoid robot. It is quite essential to integrate whole-body motion, recognition of environment and human-interface behind the user in order to achieve this task. Contributions of this paper is whole-body control including pushing motion using the offset of the ZMP and observation of the attitude outlier, recognition of the wheelchair...
We are developing the novel musculoskeletal humanoid that is able to do coordinated motion with arms, legs and spine. In this research, we present how to realize largely bending/extending motion while standing using spine and hip joints of a fullbody musculoskeletal humanoid, which has a complicated body like a human, such as over 90 muscles and about 60 DOFs. And we propose how to generate coordinated...
In this paper, we propose a new approach for a humanoid balance control. In previous research, a balance control of a humanoid was regarded as a method which absorbs the difference of assumed environment model and real environment. In contrast, we focus on generating bracing motions using prediction of time series of external force. We introduce a disturbance preview control method to generate bracing...
We aim to realize a humanoid system which can do natural motions like human. Pedaling a cycle is a very essential motion including many problems for a humanoid system, such as mutual interaction with environments, optimization of load distribution and so on. We insist that a humanoid should have more redundancy, flexibility and complexity to solve these problems. But, the more redundant a humanoid's...
Aiming at opening up a new stage of humanoid robotics, we have been studying on the mechanically soft structure for humanoids and have developed a full-body muscle-driven flexible-spine humanoid robots. In this paper, we discuss body structure of humanoids, describing the advantages of musculoskeletal flexible body and briefly introducing the previous works on constructing hardware and software of...
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