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The design flow of network-on-chip (NoCs) include several key issues. Among other parameters, the decision of where cores have to be topologically mapped and also the routing algorithm represent two highly correlated design problems that must be carefully solved for any given application in order to optimize several different performance metrics. The strong correlation between the different parameters...
Networks on Chip (NoCs) have been shown as an efficient solution to the complex on-chip communication problems derived from the increasing number of processor cores. One of the key issues in the design of NoCs is the reduction of both area and power dissipation. As a result, two-dimensional meshes have become the preferred topology, since it offers low and constant link delay. Unfortunately, manufacturing...
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable architectures have been proposed. Nevertheless, the effective use of distributed systems requires the use of partitioning methods that can properly assign different sets of agents to the existing distributed resources. In this...
In recent years, distributed virtual environments (DVEs) have become one of the major network applications, mainly due to the enormous popularity of multiplayer online games in the entertainment industry. Although the workload generated by avatars in a DVE system has already been characterized, the actual network traffic requirements of multiplayer online games are usually limited (hidden) by the...
Crowd simulation can be considered as a special case of virtual environments where avatars are intelligent agents instead of user-driven entities. These applications require both rendering visually plausible images of the virtual world and managing the behavior of autonomous agents. Although several proposals have focused on the software architectures for these systems, the scalability of crowd simulation...
Crowd simulations require both rendering visually plausible images and managing the behavior of autonomous agents. Therefore, these applications need an efficient design that allow them to simultaneously tackle these two requirements. Although several proposals have focused on the software architectures for these systems, no proposals have focused on the computer systems supporting them. In this paper,...
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