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Children with autism often find it difficult to understand that other people might have perspectives, viewpoints, beliefs and knowledge that are different from their own. One fundamental aspect of this difficulty is Visual Perspective Taking (VPT). Visual perspective taking is the ability to see the world from another person's perspective, taking into account what they see and how they see it, drawing...
To evaluate the performance of a social robot, both the aspects of safety and technical efficiency as well as the effectiveness of the interaction with the robot from the users' points of view need to be considered. The work described in this paper derived from the IROMEC1 project (Interactive Robotic Social Mediators as Companions) that investigates the design and role of an interactive, autonomous...
This position paper proposes that the study of embodied cognitive agents, such as humanoid robots, can advance our understanding of the cognitive development of complex sensorimotor, linguistic, and social learning skills. This in turn will benefit the design of cognitive robots capable of learning to handle and manipulate objects and tools autonomously, to cooperate and communicate with other robots...
This article is a methodological paper that describes the therapeutic and educational objectives that were identified during the design process of a robot aimed at robot assisted play. The work described in this paper is part of the IROMEC project (Interactive Robotic Social Mediators as Companions) that recognizes the important role of play in child development and targets children who are prevented...
This work proposes an initial memory model for a long-term artificial companion, which migrates among virtual and robot platforms based on the context of interactions with the human user. This memory model enables the companion to remember events that are relevant or significant to itself or to the user. For other events which are either ethically sensitive or with a lower long-term value, the memory...
It is thought that meaning may be grounded in early childhood language learning via the physical and social interaction of the infant with those around him or her, and that the capacity to use words, phrases and their meaning are acquired through shared referential dasiainferencepsila in pragmatic interactions. In order to create appropriate conditions for language learning by a humanoid robot, it...
This paper presents an application of the Cascaded Information Bottleneck Method for real-time recognition of Human-Robot Interaction styles in robot-assisted play. This method, that we have developed, is implemented here for an adaptive robot that can recognize and adapt to children's play styles in real time. The robot rewards well-balanced interaction styles and encourages children to engage in...
This paper presents five exploratory trials investigating scenarios likely to occur when a personal robot shares a home with a person. The scenarios are: a human and robot working on a collaborative task, a human and robot sharing a physical space in a domestic setting, a robot recording and revealing personal information, a robot interrupting a human in order to serve them, and finally, a robot seeking...
Code reuse in advanced robotics can be problematic due to the wide spectrum of robotic projects and little standardization. Although, in some cases, there are standardisations and tools that can be used, such as YARP, there are still many niches in the field unable to use these. This paper addresses some of the issues preventing these tools from being used. It concentrates on some widely used concepts...
When faced with learning new skills or trying to solve problems humans sometimes have a choice, either learn the skill oneself (individual learning) or alternatively learn the skill from someone who already has that knowledge (social learning). Learning from another has the advantage of bypassing a long and costly search process and can therefore speed up learning by exploiting the knowledge of the...
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