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The head movements and actions have an important role of the intentional expression of the affirmative and the denial in communications as well as the regulation of conversation. In this paper, we develop a speech-input-driven embodied interaction cell phone with a Narikiri-headset which reflects the user's head movements and actions directly in Inter-Actor by an acceleration sensor and a gyro sensor...
We previously proposed a model for a handshake approaching motion with a voice greeting and developed a handshake robot system that applied the proposed model for embodied interaction with humans. The handshake robot system was fabricated by considering the average size of a human arm. However, small-size embodied interaction robots are required for use in homes. Therefore, in this study, a small-size...
Pedestrian detection is a difficult task for the following reasons. Firstly, pedestrians have many variations of size, pose, clothing, and motion. Secondly, the background tends to be crowded. Thirdly, many pedestrian-like patterns are observed in real environments. As a result, even if state-of-the-art pattern recognition method is used, a frame-by-frame detection has many false positives and negatives...
We have already developed an embodied virtual communication system for human interaction analysis by synthesis. This system provides two remote talkers with a communication environment in which embodied interaction is shared by VirtualActors including the talkers themselves through a virtual face-to-face scene. We confirmed the importance of embodied sharing in embodied communication by using the...
In this study, we develop the embodied virtual communication system with the speech-driven nodding response model for the analysis by synthesis of embodied communication. Using the proposed system in embodied virtual communication, we perform experiments and carry out sensory evaluation and voice-motion analysis to demonstrate the effects of nodding responses on a talker's avatar called VirtualActor...
Handshake refers to embodied interaction using physical contact for closeness. In this paper, we analyze the handshake motion between humans and propose a handshake approaching motion model and a shake-motion leading model based on the analysis. In the handshake approaching motion model, a robot can generate handshake approaching motion that is accepted psychologically by humans using the second-order...
An arm wrestling system using a 4-DOF force display with virtual human is developed for the affect display of facial color and expression, aiming for the application to training and rehabilitation support. In this paper, by the simultaneous measurement of facial skin temperature and facial color images, the dynamic change of facial color and expression are analyzed under static force display based...
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