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When it's between a robot on your team and a human member of a competing team, who will you favor? Past research indicates that people favor and behave more morally toward ingroup than outgroup members. Conversely, people typically indicate that they have more moral responsibilities toward humans than nonhumans. This study puts participants into two competing teams, each consisting of two humans and...
The production of sports highlight packages summarizing a game’s most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports highlights, and use it to create a real-world system for the editorial aid of golf highlight reels. Our method fuses information from the players’ reactions (action recognition...
The overall purpose of our research is to identify unique benefits and challenges in gamifying personalized augmented reality experiences in K -- 12 education for minority students. Gamification is applying game-like elements and principles in a non-gaming environment with the desired outcome of increasing engagement, motivation and learning. Augmented reality (AR) technologies project virtual objects...
In this paper, we develop a new method for feature selection and category learning. We first introduce two observations from our experiments: (1) It is easier to distinguish two concepts than to learn an isolated concept. (2) To distinguish different concept pairs we can find different selections of optimal features. These two observations may partly explain the success of human vision learning, especially...
This paper presents Gambit, a custom, mid-cost 6-DoF robot manipulator system that can play physical board games against human opponents in non-idealized environments. Historically, unconstrained robotic manipulation in board games has often proven to be more challenging than the underlying game reasoning, making it an ideal testbed for small-scale manipulation. The Gambit system includes a low-cost...
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