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Reconstructing the shape and appearance of real‐world objects using measured 2D images has been a long‐standing inverse rendering problem. In this paper, we introduce a new analysis‐by‐synthesis technique capable of producing high‐quality reconstructions through robust coarse‐to‐fine optimization and physics‐based differentiable rendering.
Unlike most previous methods that handle geometry and reflectance...
We present variance soft shadow mapping (VSSM) for rendering plausible soft shadow in real‐time. VSSM is based on the theoretical framework of percentage‐closer soft shadows (PCSS) and exploits recent advances in variance shadow mapping (VSM). Our new formulation allows for the efficient computation of (average) blocker distances, a common bottleneck in PCSS‐based methods. Furthermore, we avoid incorrectly...
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