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This paper presents method used hand gesture recognition in human-computer interaction and control. Nowadays in dataglove-driven motion capture field, researchers preprocess the raw sensor data of the glove with calibration methods for acquiring a high precision in the VR environment. But there are still alternative solutions. Some machine learning algorithms, for example the self-organizing map method,...
A brain computer interface (BCI) builds an additional pathway between the brain and external devices. This paper introduces a BCI system combined with virtual reality (VR) technology that allows users to navigate in the virtual apartment by motor imagery. Since performance in online sessions is sometimes found to decrease due to non-stationarity of electroencephalogram (EEG) signals, we proposed a...
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