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Learning companion applications in the educational field make learning activity more diverse. Many researchers have indicated that virtual animal companions¡¦ can cause learner emotional transfer, and enhance their motivation to learn. In this paper, we develop a quest-driven learning system which with an animal companion to helps learner learning. In this system, students can learn by many game-based...
Although game-based learning recently draws an increasing number of researchers' attention, few studies, on one hand, emphasize the usage of game quests for educational purposes. One the other hand, current work still lacks enough successful cases to demonstrate how we can relate digital games with school curriculums well. In this paper, we design a game-based environment, Quest Island, to attempt...
Competition is a powerful motivator in game-based learning but direct competition might bring negative influences on students when they lose the competition, such as damage to confidence. In this paper, we propose an approach to alleviate such negative influences-learning by pet-training competition, which provides an indirect competition environment to enhance students to learn through training their...
Although competitive games have multi-fold benefits to students' learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the...
Learning companion applications in the educational field make learning activity more diverse. Studies of animal companion have suggested that the different elements would affect learners in better quality of effort-making. This study enlarges the competition element in the existing animal companion system. With this competitive game to help low-capable children build confidence and make greater efforts...
In this paper, we present a simulation game about financial management for children to help them learn significant concepts in the finance education. Different from traditional delivery of paper-based knowledge, simulation games can provide a number of opportunities to control and manipulate something in the virtual game environment. Thus, students, particularly children, can experience what they...
Researchers has pointed out that educational game frameworks are still required more investigations to facilitate the harmony of game and learning, as well as its practical use in educational settings. In this paper, we propose a quest-driven learning model (1) to address the design issue how to blend learning tasks with game quests. (2) to explore its educational benefits on students' goal setting...
This paper researches and compares the questions of the output competition and cooperation of the manufacturers between two color TV supply chains under the Cournot and Stackelberg game models. By studying we succeeded in finding the scope of the output cooperation distribution coefficient being required by both sides of the game for realizing the outputs cooperation. Further more, we extend the two...
Differing from some past studies methods, this paper studies the question of price competition from the angle of the starting point of contesting market shares of the manufacturers between two color TV supply chains under the Stackelberg game model. By the study we succeed in getting the prerequisite of the price reduction and its equilibrium result of price competition of the two color TV manufactures...
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