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Plausible human face reconstruction is an active topic of virtual human research and has amounts of achievements. However, most of them require abundant image source and complex manual operations. In this paper, we propose a method for reconstructing 3D face models using only one frontal face image. Six neutral head models of male and female in three human races are used as the prototypes and one...
Realistic garment modeling is a hot issues in the garment simulation and has great applications in world. However, modeling virtual garment is a complex process whether using the geometrical-based or physical-based approach. So how to construct the realistic garment to meet the needs of application is very important. In order to solve this problem, in this paper, a garment deformation method based...
Heat and moisture transfer simulation of clothed human body is of major interest issues and has important applications in the world. However, the complicated human physiological structure and the dynamic heat and moisture transfer process of clothing system become great challenges in computer modeling and simulating calculation. Around these problems, there are some important research results for...
3D garment has complex and flexible shape. In order to obtain realistic texture mapping results with various garment models, an efficient and simple mesh parameterization method is presented in this paper. The key idea in this work is to partition the garment model using geometrical feature line that is composed of several mesh edges and to parameterize the mesh facet after partitioning. We achieve...
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