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In this paper, the asymptotic capacity and delay performance of social-proximity urban vehicular networks with inhomogeneous vehicle density are analyzed. Specifically, we investigate the case of N vehicles in a grid-like street layout while the number of road segments increases linearly with the population of vehicles. Each vehicle moves in a localized mobility region centered at a fixed social spot...
Interference in wireless sensor networks (WSNs) not only causes packet loss and delay, but also leads to excessive energy consumption. It is necessary to alleviate interference in order to improve transmission and energy efficiencies. To achieve this objective, an interference-aware cross-layer design, called interference-aware routing (IAR) protocol, is proposed. Unlike existing contention-based...
A game theoretic method, called collaborative On-line Game Playing, is to execute a collaborative application in dense multi-hop MANET (mobile Ad Hoc network). The players of the game collaborate together with their neighbors, each moving towards next arbitrary position at any time. In the network, data should be distributed reliably and efficiently among hosts for consecutive playing with limited...
Data-driven (or swarming based) streaming is one of the popular ways to distribute live multimedia streaming traffic over peer-to-peer (P2P) networks. The efficiency and user satisfaction highly depend on the constructed overlays. The common neighbor selection algorithms in existing overlay construction schemes usually randomly select a fixed number of neighbors which satisfy the selection requirements,...
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