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Internet of things (IoT) has become an emerging new technology. Things having identities and virtual personalities use intelligent interfaces to connect and communicate within social environmental and user contexts. This paper first studied the mechanisms of some existing routing protocols such as AODV, DSR and OLSR, which is widely used in Ad Hoc networks. And then their performance in IoT circumstances...
Much work has been conducted to design effective and efficient algorithms for Quality of Service (QoS)-aware service selection algorithms in recent years. The wireless mobile computing and cloud computing environments have brought many challenges to QoS-aware service selection. Device-to-Device (D2D) communication and Cloud Radio Accessing Networks (C-RAN) are the new paradigm arising in recent years...
Anonymity is an important topic in ad hoc networks. Previous unicast anonymous routing protocols in ad hoc networks usually assume that shared secret exists between the sender and the receiver and hide either the sender and the receiver or the intermediate nodes from the ad hoc network. Researches on anonymous multicast routing are nearly extinct. This paper proposes a multicast anonymous routing...
In this paper, a multi-user cooperative game is proposed to stimulate selfish user nodes to participate in cooperative relaying in wireless ad hoc networks. Without using the traditional reputation-mechanisms or pricing-mechanisms, we resort to the resource-exchange mechanism by assuming a source node could reward the relaying nodes by, in return, forwarding data that are originated from these relaying...
Hybrid routing strategy is widely utilised in hierarchical routing protocols to balance the control overheads and packet delivery delay in mobile ad hoc networks (MANETs). In these protocols the area of the concerned MANET is usually divided into zones. As not all of the zones have the equal probability to become an active relay zone, the resources for proactive route information maintenance in each...
Recently, game theory becomes a useful and powerful tool to research mobile ad hoc networks (MANETs). Wireless LANs (WLANs) can work under both infrastructure and ad hoc modes, and are the most widely used MANETs. In this paper, we propose a novel concept of incompletely cooperative game theory and use it to improve the performance of WLANs. In this game, firstly, each node estimates the current state...
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