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We present a method to validate a cognitive model, based on the cognitive architecture ACT-R, in dynamic human-automation systems with discrete human input. We are inspired by the general problem of K-choice games as a proxy for many decision making applications in dynamical systems. We model the human as a Markovian controller based on gathered experimental data, that is, a non-deterministic control...
We examined the effects gender and moral identity on collaborative behavior among Face (Chinese) and Dignity (Canadian) cultures. 105 participants engaged in a dyadic intracultural interaction via the Fire Sim computer game. Each participant was assigned a village and was tasked to protect the village from seasonal fires. Participants had the option of requesting or providing help to the neighboring...
In this paper, we investigate offer generation methods for automated negotiation on multiple issues with no information about the opponent's utility function. In existing negotiation literature, it is usually assumed that an agent has full information or probabilistic beliefs about the other agent's utility function. However, it is usually not possible for agents to have complete information about...
This paper considers the problem of n-player conflict modeling, arising due to competition over resources. Each player represents a distinct group of people and has some resource and power. A player may either attack other players(i.e., groups) to obtain their resources or do nothing. We present a game-theoretical model for interaction between the players, and show that key questions of interest to...
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