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Virtual human is a digital representation of the geometric and behavioral property of human beings in the virtual environment generated by computer. The research goal of virtual human synthesis is to generate realistic human bodymodels and natural human motion behavior. This paper introduces the development of the related researches on these two topics, and some progresses on example based human modeling...
This paper presents a method of pose synthesis based on a low-dimensional space and a set of characteristics of motion learned from examples. This method consists of two phases: learning and synthesis. In the learning phase, a low-dimensional and discrete representation of the space of natural poses is constructed by using a Self Organizing Map (SOM). Meanwhile, a set of matrices is extracted from...
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